( function () {
/**
 * Autodesk 3DS three.js file loader, based on lib3ds.
 *
 * Loads geometry with uv and materials basic properties with texture support.
 *
 * @class TDSLoader
 * @constructor
 */

class TDSLoader extends THREE.Loader {
  constructor(manager) {
    super(manager);
    this.debug = false;
    this.group = null;
    this.position = 0;
    this.materials = [];
    this.meshes = [];
  }
  /**
   * Load 3ds file from url.
   *
   * @method load
   * @param {[type]} url URL for the file.
   * @param {Function} onLoad onLoad callback, receives group Object3D as argument.
   * @param {Function} onProgress onProgress callback.
   * @param {Function} onError onError callback.
   */


  load(url, onLoad, onProgress, onError) {
    const scope = this;
    const path = this.path === '' ? THREE.LoaderUtils.extractUrlBase(url) : this.path;
    const loader = new THREE.FileLoader(this.manager);
    loader.setPath(this.path);
    loader.setResponseType('arraybuffer');
    loader.setRequestHeader(this.requestHeader);
    loader.setWithCredentials(this.withCredentials);
    loader.load(url, function (data) {
      try {
        onLoad(scope.parse(data, path));
      } catch (e) {
        if (onError) {
          onError(e);
        } else {
          console.error(e);
        }

        scope.manager.itemError(url);
      }
    }, onProgress, onError);
  }
  /**
   * Parse arraybuffer data and load 3ds file.
   *
   * @method parse
   * @param {ArrayBuffer} arraybuffer Arraybuffer data to be loaded.
   * @param {String} path Path for external resources.
   * @return {Group} THREE.Group loaded from 3ds file.
   */


  parse(arraybuffer, path) {
    this.group = new THREE.Group();
    this.position = 0;
    this.materials = [];
    this.meshes = [];
    this.readFile(arraybuffer, path);

    for (let i = 0; i < this.meshes.length; i++) {
      this.group.add(this.meshes[i]);
    }

    return this.group;
  }
  /**
   * Decode file content to read 3ds data.
   *
   * @method readFile
   * @param {ArrayBuffer} arraybuffer Arraybuffer data to be loaded.
   * @param {String} path Path for external resources.
   */


  readFile(arraybuffer, path) {
    const data = new DataView(arraybuffer);
    const chunk = this.readChunk(data);

    if (chunk.id === MLIBMAGIC || chunk.id === CMAGIC || chunk.id === M3DMAGIC) {
      let next = this.nextChunk(data, chunk);

      while (next !== 0) {
        if (next === M3D_VERSION) {
          const version = this.readDWord(data);
          this.debugMessage('3DS file version: ' + version);
        } else if (next === MDATA) {
          this.resetPosition(data);
          this.readMeshData(data, path);
        } else {
          this.debugMessage('Unknown main chunk: ' + next.toString(16));
        }

        next = this.nextChunk(data, chunk);
      }
    }

    this.debugMessage('Parsed ' + this.meshes.length + ' meshes');
  }
  /**
   * Read mesh data chunk.
   *
   * @method readMeshData
   * @param {Dataview} data Dataview in use.
   * @param {String} path Path for external resources.
   */


  readMeshData(data, path) {
    const chunk = this.readChunk(data);
    let next = this.nextChunk(data, chunk);

    while (next !== 0) {
      if (next === MESH_VERSION) {
        const version = +this.readDWord(data);
        this.debugMessage('Mesh Version: ' + version);
      } else if (next === MASTER_SCALE) {
        const scale = this.readFloat(data);
        this.debugMessage('Master scale: ' + scale);
        this.group.scale.set(scale, scale, scale);
      } else if (next === NAMED_OBJECT) {
        this.debugMessage('Named Object');
        this.resetPosition(data);
        this.readNamedObject(data);
      } else if (next === MAT_ENTRY) {
        this.debugMessage('Material');
        this.resetPosition(data);
        this.readMaterialEntry(data, path);
      } else {
        this.debugMessage('Unknown MDATA chunk: ' + next.toString(16));
      }

      next = this.nextChunk(data, chunk);
    }
  }
  /**
   * Read named object chunk.
   *
   * @method readNamedObject
   * @param {Dataview} data Dataview in use.
   */


  readNamedObject(data) {
    const chunk = this.readChunk(data);
    const name = this.readString(data, 64);
    chunk.cur = this.position;
    let next = this.nextChunk(data, chunk);

    while (next !== 0) {
      if (next === N_TRI_OBJECT) {
        this.resetPosition(data);
        const mesh = this.readMesh(data);
        mesh.name = name;
        this.meshes.push(mesh);
      } else {
        this.debugMessage('Unknown named object chunk: ' + next.toString(16));
      }

      next = this.nextChunk(data, chunk);
    }

    this.endChunk(chunk);
  }
  /**
   * Read material data chunk and add it to the material list.
   *
   * @method readMaterialEntry
   * @param {Dataview} data Dataview in use.
   * @param {String} path Path for external resources.
   */


  readMaterialEntry(data, path) {
    const chunk = this.readChunk(data);
    let next = this.nextChunk(data, chunk);
    const material = new THREE.MeshPhongMaterial();

    while (next !== 0) {
      if (next === MAT_NAME) {
        material.name = this.readString(data, 64);
        this.debugMessage('   Name: ' + material.name);
      } else if (next === MAT_WIRE) {
        this.debugMessage('   Wireframe');
        material.wireframe = true;
      } else if (next === MAT_WIRE_SIZE) {
        const value = this.readByte(data);
        material.wireframeLinewidth = value;
        this.debugMessage('   Wireframe Thickness: ' + value);
      } else if (next === MAT_TWO_SIDE) {
        material.side = THREE.DoubleSide;
        this.debugMessage('   DoubleSided');
      } else if (next === MAT_ADDITIVE) {
        this.debugMessage('   Additive Blending');
        material.blending = THREE.AdditiveBlending;
      } else if (next === MAT_DIFFUSE) {
        this.debugMessage('   Diffuse THREE.Color');
        material.color = this.readColor(data);
      } else if (next === MAT_SPECULAR) {
        this.debugMessage('   Specular THREE.Color');
        material.specular = this.readColor(data);
      } else if (next === MAT_AMBIENT) {
        this.debugMessage('   Ambient color');
        material.color = this.readColor(data);
      } else if (next === MAT_SHININESS) {
        const shininess = this.readPercentage(data);
        material.shininess = shininess * 100;
        this.debugMessage('   Shininess : ' + shininess);
      } else if (next === MAT_TRANSPARENCY) {
        const transparency = this.readPercentage(data);
        material.opacity = 1 - transparency;
        this.debugMessage('  Transparency : ' + transparency);
        material.transparent = material.opacity < 1 ? true : false;
      } else if (next === MAT_TEXMAP) {
        this.debugMessage('   ColorMap');
        this.resetPosition(data);
        material.map = this.readMap(data, path);
      } else if (next === MAT_BUMPMAP) {
        this.debugMessage('   BumpMap');
        this.resetPosition(data);
        material.bumpMap = this.readMap(data, path);
      } else if (next === MAT_OPACMAP) {
        this.debugMessage('   OpacityMap');
        this.resetPosition(data);
        material.alphaMap = this.readMap(data, path);
      } else if (next === MAT_SPECMAP) {
        this.debugMessage('   SpecularMap');
        this.resetPosition(data);
        material.specularMap = this.readMap(data, path);
      } else {
        this.debugMessage('   Unknown material chunk: ' + next.toString(16));
      }

      next = this.nextChunk(data, chunk);
    }

    this.endChunk(chunk);
    this.materials[material.name] = material;
  }
  /**
   * Read mesh data chunk.
   *
   * @method readMesh
   * @param {Dataview} data Dataview in use.
   * @return {Mesh} The parsed mesh.
   */


  readMesh(data) {
    const chunk = this.readChunk(data);
    let next = this.nextChunk(data, chunk);
    const geometry = new THREE.BufferGeometry();
    const material = new THREE.MeshPhongMaterial();
    const mesh = new THREE.Mesh(geometry, material);
    mesh.name = 'mesh';

    while (next !== 0) {
      if (next === POINT_ARRAY) {
        const points = this.readWord(data);
        this.debugMessage('   Vertex: ' + points); //BufferGeometry

        const vertices = [];

        for (let i = 0; i < points; i++) {
          vertices.push(this.readFloat(data));
          vertices.push(this.readFloat(data));
          vertices.push(this.readFloat(data));
        }

        geometry.setAttribute('position', new THREE.Float32BufferAttribute(vertices, 3));
      } else if (next === FACE_ARRAY) {
        this.resetPosition(data);
        this.readFaceArray(data, mesh);
      } else if (next === TEX_VERTS) {
        const texels = this.readWord(data);
        this.debugMessage('   UV: ' + texels); //BufferGeometry

        const uvs = [];

        for (let i = 0; i < texels; i++) {
          uvs.push(this.readFloat(data));
          uvs.push(this.readFloat(data));
        }

        geometry.setAttribute('uv', new THREE.Float32BufferAttribute(uvs, 2));
      } else if (next === MESH_MATRIX) {
        this.debugMessage('   Tranformation Matrix (TODO)');
        const values = [];

        for (let i = 0; i < 12; i++) {
          values[i] = this.readFloat(data);
        }

        const matrix = new THREE.Matrix4(); //X Line

        matrix.elements[0] = values[0];
        matrix.elements[1] = values[6];
        matrix.elements[2] = values[3];
        matrix.elements[3] = values[9]; //Y Line

        matrix.elements[4] = values[2];
        matrix.elements[5] = values[8];
        matrix.elements[6] = values[5];
        matrix.elements[7] = values[11]; //Z Line

        matrix.elements[8] = values[1];
        matrix.elements[9] = values[7];
        matrix.elements[10] = values[4];
        matrix.elements[11] = values[10]; //W Line

        matrix.elements[12] = 0;
        matrix.elements[13] = 0;
        matrix.elements[14] = 0;
        matrix.elements[15] = 1;
        matrix.transpose();
        const inverse = new THREE.Matrix4();
        inverse.copy(matrix).invert();
        geometry.applyMatrix4(inverse);
        matrix.decompose(mesh.position, mesh.quaternion, mesh.scale);
      } else {
        this.debugMessage('   Unknown mesh chunk: ' + next.toString(16));
      }

      next = this.nextChunk(data, chunk);
    }

    this.endChunk(chunk);
    geometry.computeVertexNormals();
    return mesh;
  }
  /**
   * Read face array data chunk.
   *
   * @method readFaceArray
   * @param {Dataview} data Dataview in use.
   * @param {Mesh} mesh THREE.Mesh to be filled with the data read.
   */


  readFaceArray(data, mesh) {
    const chunk = this.readChunk(data);
    const faces = this.readWord(data);
    this.debugMessage('   Faces: ' + faces);
    const index = [];

    for (let i = 0; i < faces; ++i) {
      index.push(this.readWord(data), this.readWord(data), this.readWord(data));
      this.readWord(data); // visibility
    }

    mesh.geometry.setIndex(index); //The rest of the FACE_ARRAY chunk is subchunks

    let materialIndex = 0;
    let start = 0;

    while (this.position < chunk.end) {
      const subchunk = this.readChunk(data);

      if (subchunk.id === MSH_MAT_GROUP) {
        this.debugMessage('      Material THREE.Group');
        this.resetPosition(data);
        const group = this.readMaterialGroup(data);
        const count = group.index.length * 3; // assuming successive indices

        mesh.geometry.addGroup(start, count, materialIndex);
        start += count;
        materialIndex++;
        const material = this.materials[group.name];
        if (Array.isArray(mesh.material) === false) mesh.material = [];

        if (material !== undefined) {
          mesh.material.push(material);
        }
      } else {
        this.debugMessage('      Unknown face array chunk: ' + subchunk.toString(16));
      }

      this.endChunk(subchunk);
    }

    if (mesh.material.length === 1) mesh.material = mesh.material[0]; // for backwards compatibility

    this.endChunk(chunk);
  }
  /**
   * Read texture map data chunk.
   *
   * @method readMap
   * @param {Dataview} data Dataview in use.
   * @param {String} path Path for external resources.
   * @return {Texture} Texture read from this data chunk.
   */


  readMap(data, path) {
    const chunk = this.readChunk(data);
    let next = this.nextChunk(data, chunk);
    let texture = {};
    const loader = new THREE.TextureLoader(this.manager);
    loader.setPath(this.resourcePath || path).setCrossOrigin(this.crossOrigin);

    while (next !== 0) {
      if (next === MAT_MAPNAME) {
        const name = this.readString(data, 128);
        texture = loader.load(name);
        this.debugMessage('      File: ' + path + name);
      } else if (next === MAT_MAP_UOFFSET) {
        texture.offset.x = this.readFloat(data);
        this.debugMessage('      OffsetX: ' + texture.offset.x);
      } else if (next === MAT_MAP_VOFFSET) {
        texture.offset.y = this.readFloat(data);
        this.debugMessage('      OffsetY: ' + texture.offset.y);
      } else if (next === MAT_MAP_USCALE) {
        texture.repeat.x = this.readFloat(data);
        this.debugMessage('      RepeatX: ' + texture.repeat.x);
      } else if (next === MAT_MAP_VSCALE) {
        texture.repeat.y = this.readFloat(data);
        this.debugMessage('      RepeatY: ' + texture.repeat.y);
      } else {
        this.debugMessage('      Unknown map chunk: ' + next.toString(16));
      }

      next = this.nextChunk(data, chunk);
    }

    this.endChunk(chunk);
    return texture;
  }
  /**
   * Read material group data chunk.
   *
   * @method readMaterialGroup
   * @param {Dataview} data Dataview in use.
   * @return {Object} Object with name and index of the object.
   */


  readMaterialGroup(data) {
    this.readChunk(data);
    const name = this.readString(data, 64);
    const numFaces = this.readWord(data);
    this.debugMessage('         Name: ' + name);
    this.debugMessage('         Faces: ' + numFaces);
    const index = [];

    for (let i = 0; i < numFaces; ++i) {
      index.push(this.readWord(data));
    }

    return {
      name: name,
      index: index
    };
  }
  /**
   * Read a color value.
   *
   * @method readColor
   * @param {DataView} data Dataview.
   * @return {Color} THREE.Color value read..
   */


  readColor(data) {
    const chunk = this.readChunk(data);
    const color = new THREE.Color();

    if (chunk.id === COLOR_24 || chunk.id === LIN_COLOR_24) {
      const r = this.readByte(data);
      const g = this.readByte(data);
      const b = this.readByte(data);
      color.setRGB(r / 255, g / 255, b / 255);
      this.debugMessage('      THREE.Color: ' + color.r + ', ' + color.g + ', ' + color.b);
    } else if (chunk.id === COLOR_F || chunk.id === LIN_COLOR_F) {
      const r = this.readFloat(data);
      const g = this.readFloat(data);
      const b = this.readFloat(data);
      color.setRGB(r, g, b);
      this.debugMessage('      THREE.Color: ' + color.r + ', ' + color.g + ', ' + color.b);
    } else {
      this.debugMessage('      Unknown color chunk: ' + chunk.toString(16));
    }

    this.endChunk(chunk);
    return color;
  }
  /**
   * Read next chunk of data.
   *
   * @method readChunk
   * @param {DataView} data Dataview.
   * @return {Object} Chunk of data read.
   */


  readChunk(data) {
    const chunk = {};
    chunk.cur = this.position;
    chunk.id = this.readWord(data);
    chunk.size = this.readDWord(data);
    chunk.end = chunk.cur + chunk.size;
    chunk.cur += 6;
    return chunk;
  }
  /**
   * Set position to the end of the current chunk of data.
   *
   * @method endChunk
   * @param {Object} chunk Data chunk.
   */


  endChunk(chunk) {
    this.position = chunk.end;
  }
  /**
   * Move to the next data chunk.
   *
   * @method nextChunk
   * @param {DataView} data Dataview.
   * @param {Object} chunk Data chunk.
   */


  nextChunk(data, chunk) {
    if (chunk.cur >= chunk.end) {
      return 0;
    }

    this.position = chunk.cur;

    try {
      const next = this.readChunk(data);
      chunk.cur += next.size;
      return next.id;
    } catch (e) {
      this.debugMessage('Unable to read chunk at ' + this.position);
      return 0;
    }
  }
  /**
   * Reset dataview position.
   *
   * @method resetPosition
   */


  resetPosition() {
    this.position -= 6;
  }
  /**
   * Read byte value.
   *
   * @method readByte
   * @param {DataView} data Dataview to read data from.
   * @return {Number} Data read from the dataview.
   */


  readByte(data) {
    const v = data.getUint8(this.position, true);
    this.position += 1;
    return v;
  }
  /**
   * Read 32 bit float value.
   *
   * @method readFloat
   * @param {DataView} data Dataview to read data from.
   * @return {Number} Data read from the dataview.
   */


  readFloat(data) {
    try {
      const v = data.getFloat32(this.position, true);
      this.position += 4;
      return v;
    } catch (e) {
      this.debugMessage(e + ' ' + this.position + ' ' + data.byteLength);
    }
  }
  /**
   * Read 32 bit signed integer value.
   *
   * @method readInt
   * @param {DataView} data Dataview to read data from.
   * @return {Number} Data read from the dataview.
   */


  readInt(data) {
    const v = data.getInt32(this.position, true);
    this.position += 4;
    return v;
  }
  /**
   * Read 16 bit signed integer value.
   *
   * @method readShort
   * @param {DataView} data Dataview to read data from.
   * @return {Number} Data read from the dataview.
   */


  readShort(data) {
    const v = data.getInt16(this.position, true);
    this.position += 2;
    return v;
  }
  /**
   * Read 64 bit unsigned integer value.
   *
   * @method readDWord
   * @param {DataView} data Dataview to read data from.
   * @return {Number} Data read from the dataview.
   */


  readDWord(data) {
    const v = data.getUint32(this.position, true);
    this.position += 4;
    return v;
  }
  /**
   * Read 32 bit unsigned integer value.
   *
   * @method readWord
   * @param {DataView} data Dataview to read data from.
   * @return {Number} Data read from the dataview.
   */


  readWord(data) {
    const v = data.getUint16(this.position, true);
    this.position += 2;
    return v;
  }
  /**
   * Read string value.
   *
   * @method readString
   * @param {DataView} data Dataview to read data from.
   * @param {Number} maxLength Max size of the string to be read.
   * @return {String} Data read from the dataview.
   */


  readString(data, maxLength) {
    let s = '';

    for (let i = 0; i < maxLength; i++) {
      const c = this.readByte(data);

      if (!c) {
        break;
      }

      s += String.fromCharCode(c);
    }

    return s;
  }
  /**
   * Read percentage value.
   *
   * @method readPercentage
   * @param {DataView} data Dataview to read data from.
   * @return {Number} Data read from the dataview.
   */


  readPercentage(data) {
    const chunk = this.readChunk(data);
    let value;

    switch (chunk.id) {
      case INT_PERCENTAGE:
        value = this.readShort(data) / 100;
        break;

      case FLOAT_PERCENTAGE:
        value = this.readFloat(data);
        break;

      default:
        this.debugMessage('      Unknown percentage chunk: ' + chunk.toString(16));
    }

    this.endChunk(chunk);
    return value;
  }
  /**
   * Print debug message to the console.
   *
   * Is controlled by a flag to show or hide debug messages.
   *
   * @method debugMessage
   * @param {Object} message Debug message to print to the console.
   */


  debugMessage(message) {
    if (this.debug) {
      console.log(message);
    }
  }

} // const NULL_CHUNK = 0x0000;


const M3DMAGIC = 0x4D4D; // const SMAGIC = 0x2D2D;
// const LMAGIC = 0x2D3D;

const MLIBMAGIC = 0x3DAA; // const MATMAGIC = 0x3DFF;

const CMAGIC = 0xC23D;
const M3D_VERSION = 0x0002; // const M3D_KFVERSION = 0x0005;

const COLOR_F = 0x0010;
const COLOR_24 = 0x0011;
const LIN_COLOR_24 = 0x0012;
const LIN_COLOR_F = 0x0013;
const INT_PERCENTAGE = 0x0030;
const FLOAT_PERCENTAGE = 0x0031;
const MDATA = 0x3D3D;
const MESH_VERSION = 0x3D3E;
const MASTER_SCALE = 0x0100; // const LO_SHADOW_BIAS = 0x1400;
// const HI_SHADOW_BIAS = 0x1410;
// const SHADOW_MAP_SIZE = 0x1420;
// const SHADOW_SAMPLES = 0x1430;
// const SHADOW_RANGE = 0x1440;
// const SHADOW_FILTER = 0x1450;
// const RAY_BIAS = 0x1460;
// const O_CONSTS = 0x1500;
// const AMBIENT_LIGHT = 0x2100;
// const BIT_MAP = 0x1100;
// const SOLID_BGND = 0x1200;
// const V_GRADIENT = 0x1300;
// const USE_BIT_MAP = 0x1101;
// const USE_SOLID_BGND = 0x1201;
// const USE_V_GRADIENT = 0x1301;
// const FOG = 0x2200;
// const FOG_BGND = 0x2210;
// const LAYER_FOG = 0x2302;
// const DISTANCE_CUE = 0x2300;
// const DCUE_BGND = 0x2310;
// const USE_FOG = 0x2201;
// const USE_LAYER_FOG = 0x2303;
// const USE_DISTANCE_CUE = 0x2301;

const MAT_ENTRY = 0xAFFF;
const MAT_NAME = 0xA000;
const MAT_AMBIENT = 0xA010;
const MAT_DIFFUSE = 0xA020;
const MAT_SPECULAR = 0xA030;
const MAT_SHININESS = 0xA040; // const MAT_SHIN2PCT = 0xA041;

const MAT_TRANSPARENCY = 0xA050; // const MAT_XPFALL = 0xA052;
// const MAT_USE_XPFALL = 0xA240;
// const MAT_REFBLUR = 0xA053;
// const MAT_SHADING = 0xA100;
// const MAT_USE_REFBLUR = 0xA250;
// const MAT_SELF_ILLUM = 0xA084;

const MAT_TWO_SIDE = 0xA081; // const MAT_DECAL = 0xA082;

const MAT_ADDITIVE = 0xA083;
const MAT_WIRE = 0xA085; // const MAT_FACEMAP = 0xA088;
// const MAT_TRANSFALLOFF_IN = 0xA08A;
// const MAT_PHONGSOFT = 0xA08C;
// const MAT_WIREABS = 0xA08E;

const MAT_WIRE_SIZE = 0xA087;
const MAT_TEXMAP = 0xA200; // const MAT_SXP_TEXT_DATA = 0xA320;
// const MAT_TEXMASK = 0xA33E;
// const MAT_SXP_TEXTMASK_DATA = 0xA32A;
// const MAT_TEX2MAP = 0xA33A;
// const MAT_SXP_TEXT2_DATA = 0xA321;
// const MAT_TEX2MASK = 0xA340;
// const MAT_SXP_TEXT2MASK_DATA = 0xA32C;

const MAT_OPACMAP = 0xA210; // const MAT_SXP_OPAC_DATA = 0xA322;
// const MAT_OPACMASK = 0xA342;
// const MAT_SXP_OPACMASK_DATA = 0xA32E;

const MAT_BUMPMAP = 0xA230; // const MAT_SXP_BUMP_DATA = 0xA324;
// const MAT_BUMPMASK = 0xA344;
// const MAT_SXP_BUMPMASK_DATA = 0xA330;

const MAT_SPECMAP = 0xA204; // const MAT_SXP_SPEC_DATA = 0xA325;
// const MAT_SPECMASK = 0xA348;
// const MAT_SXP_SPECMASK_DATA = 0xA332;
// const MAT_SHINMAP = 0xA33C;
// const MAT_SXP_SHIN_DATA = 0xA326;
// const MAT_SHINMASK = 0xA346;
// const MAT_SXP_SHINMASK_DATA = 0xA334;
// const MAT_SELFIMAP = 0xA33D;
// const MAT_SXP_SELFI_DATA = 0xA328;
// const MAT_SELFIMASK = 0xA34A;
// const MAT_SXP_SELFIMASK_DATA = 0xA336;
// const MAT_REFLMAP = 0xA220;
// const MAT_REFLMASK = 0xA34C;
// const MAT_SXP_REFLMASK_DATA = 0xA338;
// const MAT_ACUBIC = 0xA310;

const MAT_MAPNAME = 0xA300; // const MAT_MAP_TILING = 0xA351;
// const MAT_MAP_TEXBLUR = 0xA353;

const MAT_MAP_USCALE = 0xA354;
const MAT_MAP_VSCALE = 0xA356;
const MAT_MAP_UOFFSET = 0xA358;
const MAT_MAP_VOFFSET = 0xA35A; // const MAT_MAP_ANG = 0xA35C;
// const MAT_MAP_COL1 = 0xA360;
// const MAT_MAP_COL2 = 0xA362;
// const MAT_MAP_RCOL = 0xA364;
// const MAT_MAP_GCOL = 0xA366;
// const MAT_MAP_BCOL = 0xA368;

const NAMED_OBJECT = 0x4000; // const N_DIRECT_LIGHT = 0x4600;
// const DL_OFF = 0x4620;
// const DL_OUTER_RANGE = 0x465A;
// const DL_INNER_RANGE = 0x4659;
// const DL_MULTIPLIER = 0x465B;
// const DL_EXCLUDE = 0x4654;
// const DL_ATTENUATE = 0x4625;
// const DL_SPOTLIGHT = 0x4610;
// const DL_SPOT_ROLL = 0x4656;
// const DL_SHADOWED = 0x4630;
// const DL_LOCAL_SHADOW2 = 0x4641;
// const DL_SEE_CONE = 0x4650;
// const DL_SPOT_RECTANGULAR = 0x4651;
// const DL_SPOT_ASPECT = 0x4657;
// const DL_SPOT_PROJECTOR = 0x4653;
// const DL_SPOT_OVERSHOOT = 0x4652;
// const DL_RAY_BIAS = 0x4658;
// const DL_RAYSHAD = 0x4627;
// const N_CAMERA = 0x4700;
// const CAM_SEE_CONE = 0x4710;
// const CAM_RANGES = 0x4720;
// const OBJ_HIDDEN = 0x4010;
// const OBJ_VIS_LOFTER = 0x4011;
// const OBJ_DOESNT_CAST = 0x4012;
// const OBJ_DONT_RECVSHADOW = 0x4017;
// const OBJ_MATTE = 0x4013;
// const OBJ_FAST = 0x4014;
// const OBJ_PROCEDURAL = 0x4015;
// const OBJ_FROZEN = 0x4016;

const N_TRI_OBJECT = 0x4100;
const POINT_ARRAY = 0x4110; // const POINT_FLAG_ARRAY = 0x4111;

const FACE_ARRAY = 0x4120;
const MSH_MAT_GROUP = 0x4130; // const SMOOTH_GROUP = 0x4150;
// const MSH_BOXMAP = 0x4190;

const TEX_VERTS = 0x4140;
const MESH_MATRIX = 0x4160; // const MESH_COLOR = 0x4165;

THREE.TDSLoader = TDSLoader;
} )();
